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1. TriExporter - in EVE Technology Lab [original thread]
Originally by: Freya Fimbulvetr yeah, hey, thanks for the model. gona start doing some awesome things with it this weekend. and yeah i could use the other files, like the spec and bump and the glow. but if not i can get em, i just need to ...
- by Arcalane Celso - at 2008.03.14 14:23:00
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2. API down? - in EVE Technology Lab [original thread]
They did say that the APIs would be offline until after today's downtime, but it's still been 5 hours since then. ~~ I'm in ur belts minin' ur roids.
- by Arcalane Celso - at 2008.03.13 17:03:00
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3. TriExporter - in EVE Technology Lab [original thread]
Edited by: Arcalane Celso on 13/03/2008 18:07:06 Originally by: Freya Fimbulvetr still not working for me. the tri exporter EXE wont even open it crashes on startup. so, if anyone could get me the Abaddon obj and texture files that wo...
- by Arcalane Celso - at 2008.03.13 07:25:00
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4. TriExporter - in EVE Technology Lab [original thread]
Originally by: M4g3ll4n Hi, I started doing some animation with blender, but I have some problems with the textures. E.g. the Tristan. I cant put it on the tristan modell so that it looks right. I already tried to do a 90¦, 180¦, 270¦ fli...
- by Arcalane Celso - at 2008.03.09 06:28:00
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5. TriExporter - in EVE Technology Lab [original thread]
That might explain some of the graphical corruption I was seeing on some of the starbase models too, then - stretched polygons and what-have-you. ~~ I'm in ur belts minin' ur roids.
- by Arcalane Celso - at 2008.03.06 18:05:00
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6. TriExporter - in EVE Technology Lab [original thread]
I've noticed that TriExporter has been crashing each time I try to load up the following ships; Nyx (/dx9/model/ship/gallente/gms1/) Moros (/dx9/model/ship/gallente/gdr1/) Procurer (/dx9/model/ship/ore/ore_s/) Retriever (/dx9/model/ship/ore/ore_m...
- by Arcalane Celso - at 2008.03.06 11:58:00
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7. Rokh vs Raven - in Ships and Modules [original thread]
Edited by: Arcalane Celso on 16/03/2007 22:40:02 Raven seems the way to go for ratting, mostly because with torps/cruises/missiles you needn't worry about tracking (just the speed of targets), as has been said, and aren't limited to pure kin/t...
- by Arcalane Celso - at 2007.03.16 22:43:00
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8. Revamp the Brutix and the Myrmidon - in Ships and Modules [original thread]
Originally by: Kagura Nikon Not true A Cycloen outtanks the HUrricane so much that it can EASILY defeat a hurricane. A Cycloen will punch 3 NOS on the HUrricane and tank it completely until the HUrricane is out of cap. The hurricane is fa...
- by Arcalane Celso - at 2007.03.16 22:32:00
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9. Selling True Sansha EANM & Reflective Plating - in Sell Orders [original thread]
Former is currently up on Item Exchange for 15mil, Domain Region. Latter is awaiting sale and I don't expect it to go for much, being an Armour EM Hardener. EVEmail or convo if you want to discuss pricing (No CSPA charge - spam will, however, be ...
- by Arcalane Celso - at 2007.02.23 14:14:00
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10. I want to kick you out of your ship, board it and steal it. - in Player Features and Ideas Discussion [original thread]
Edited by: Arcalane Celso on 17/02/2007 11:13:51 Originally by: Cemial Really Damaged: I mean something like hull down to 1-10%, some modules destroyed, no energy at all... but with some structural integrity remaining. Perhaps with sub...
- by Arcalane Celso - at 2007.02.17 11:16:00
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11. Ability to Assign Or Sell Kill Rights - in Player Features and Ideas Discussion [original thread]
Originally by: Fenrec Deac 1000 isk added as bounty on your head ... happy dying ... ~ True. Perhaps make it so you can only bounty people you have kill rights for? Of course, the bounty sticks as long as killrights are maintained ...
- by Arcalane Celso - at 2007.02.17 11:11:00
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12. "hotfixing massive battles" relative-gravity wells! - in Player Features and Ideas Discussion [original thread]
Originally by: Auron Shadowbane Fictional background: Every mass warps time and space around it. This effect does increase potentional to the masses involved. Unknown for long time is, that too much mass, concentrated in a small area of sp...
- by Arcalane Celso - at 2007.02.16 21:34:00
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13. Ability to Assign Or Sell Kill Rights - in Player Features and Ideas Discussion [original thread]
Originally by: VJ Maverick I bet there could be a whole market for kill rights. Bounty hunters and mercs would be all over this. Yup, since it lets 'em pick and choose their targets. Find out where they are, buy kill rights... then gan...
- by Arcalane Celso - at 2007.02.16 21:25:00
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14. DOSferatu! (Anti CPU/PG Weaponry) - in Player Features and Ideas Discussion [original thread]
I blame Corpchat for the name. We were discussing potential new weapons in the fight against... well, anything really. That and I accidentally tried to load a Power Diagnostic Unit into my 425mm Autocannon. (Your 425mm Autocannon strikes San...
- by Arcalane Celso - at 2007.02.16 17:01:00
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15. new ammo for amarr - in Player Features and Ideas Discussion [original thread]
Explain how a laser can do explosive damage without technobabble. My favourite variant of laser has always been, and almost certainly always will be, the laser as used in Earth 2150. These sneaky little fellas never did any direct damage (excep...
- by Arcalane Celso - at 2007.02.16 16:53:00
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16. Guns that go BOOM! - in Player Features and Ideas Discussion [original thread]
Edited by: Arcalane Celso on 16/02/2007 02:33:32 And here's me, always wondering how railguns/coilguns are supposed to make a firing sound. But yeah, some beefier firing sounds would be nice. I'm quite fond of the 425mm Med AC's loud repeti...
- by Arcalane Celso - at 2007.02.16 02:37:00
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17. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara I very much like the idea, but you need to bear in mid racial traits. 'Add another low slot' would be more than slightly crap for the Amarr one, with 8-1-4 But brutal close range destroyers for close and tight...
- by Arcalane Celso - at 2007.02.15 13:43:00
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18. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
So I've been thinking about Destroyers. Currently, they seem stuck in a bit of a niche role - they are salvagers and frigate killers, but are rather outclassed by Cruisers, even though some Cruisers aren't actually much larger than some Destroyers...
- by Arcalane Celso - at 2007.02.15 09:10:00
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19. Some Ideas - in Player Features and Ideas Discussion [original thread]
I think perhaps a green bar that rotated around the outside of an icon, going from the bottom all the way around, or from half way up the left side to half way up the right side would be good*. Alternately, a kind of shading effect might be good t...
- by Arcalane Celso - at 2007.02.15 08:59:00
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20. [Suggestion/Idea] Unlearn option - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Why would you ever want to get rid of a learned skill? Even if say you don't use it all the time, you might want to use it someday. How about "donate SP", you delete all the SP you don't want, they come to me a...
- by Arcalane Celso - at 2007.02.14 12:10:00
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